Thank you to all the passionate engineers, we are fortunate to have a language that is not going away.
With the powerful hardware of the machines of today, we have a good 3D multiuser language.
Thank you to all those engineers who know the importance of this open language.

I'll explain the problem in terms of individual artistic
See example below and compare:
my VRML code "aluminium.wrl" is badly done,
deliberate errors (polygons surplus forms ... etc.)
because I am interested in the limits when I realized in VRML (... uh .. it's not an excuse lol):


"Aluminium.wrl" vrml my original done by pluging blaxxun 5.3,
alublaxxun

and
the same code, "aluminium.wrl", played by java when instantreality pluging deepmatrix ,Technology 2010 :
aluinstant


I realized that my work vrml have nothing to do in the second case!
For an artist it's like to kill him.

then ...
I think the VRML language is primarily a description of forms
universal and perpetual, and only a description of forms,
but in the case of the VRML lighting is not perpetual.

It is therefore important to worlds based solely on forms, such as:
"Nano.wrl",
nano
the artist ensures good durability of his vision.
See you soon with another nano.wrl
jacinto